Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Anyone who has spent significant time trying to traverse large spaces in virtual reality knows that it can sometimes be a nauseating experience. The mismatch between a vestibular system telling your ...
Apple hasn’t quite tasted the domain-shifting success it expected with the Vision Pro headset. A price tag worth $3,500 was already a deterrent, but the gaming ecosystem — a key driver for the VR ...
Valve is working on a new standalone VR headset, Xbox-sized game console and wireless controller. I tried them all at the company's HQ. I started with CNET reviewing laptops in 2009. Now I explore ...
Highly anticipated: Valve has finally revealed and confirmed the appearance and system specs for a new console-style PC and a standalone VR headset, extending the Steam Deck's operating system from ...
Sharp announced it’s releasing a prototype VR haptic controller in Japan, which aims to reproduce the sense of touch in VR while serving a familiar button layout. Japan-based Sharp says its VR haptic ...
In brief: The Steam Controller and Index were among Valve's most famous pieces of hardware before the company's handheld popularized a new segment of PCs. Recent leaks suggest Valve is preparing to ...
I’ve fallen in love with the Kiwi design G4 Pro Performance Controller Grips since outfitting my Meta Quest 3’s controllers with them (they’re also compatible with the identical Meta Quest 3S handsets ...
It's Valve time. The Bellevue-based firm is making three hardware announcements today, including a new Steam Machine mini PC that it claims is more than six times as powerful as the Steam Deck, a ...
Have you ever felt that your VR experience was just a bit… off? Maybe the controllers didn’t quite capture the subtle movements of your hands, or the immersion was broken by clunky hardware. What if ...
Virtual reality feels more “real” when users can touch a physical prop, but most haptic proxies follow a one-object-one-model approach that is costly and hard to deploy. A new fabric topological ...